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Clouds!

I did a test a while ago to see if I could make some clouds in unity that were simple to edit/use. Using a large cylindrical mesh, a couple textures and shader graph I was able to get some results I was happy with.


The first image is the cloud card shader for individual "static clouds"., the next is for background clouds. The background clouds shader is placed on a really big cylinder mesh encompassing the entire playable area with its normals facing inwards.


 
 
 

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